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#pragma once
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#include "Core/Scene/CoreScene.h"
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class BossDungeonScene : public CoreScene
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{
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public:
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BossDungeonScene(GameSceneManager* InOwner);
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~BossDungeonScene() override;
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void Enter() override;
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void Update() override;
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void Exit() override;
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void Release() override;
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}; |