ProjectTextRPG/TextRPG/Source/Game/Scene/InventoryScene.h

15 lines
274 B
C++

#pragma once
#include "Core/Scene/CoreScene.h"
class InventoryScene : public CoreScene
{
public:
InventoryScene(GameSceneManager* InOwner);
~InventoryScene() override;
void Enter() override;
void Update() override;
void Exit() override;
void Release() override;
};