// Fill out your copyright notice in the Description page of Project Settings. using System.IO; using UnrealBuildTool; public class OpenXLSX : ModuleRules { public OpenXLSX(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.Win64) { //var isDebug = (Target.Configuration == UnrealTargetConfiguration.Debug) || (Target.Configuration == UnrealTargetConfiguration.DebugGame); //if (isDebug) //{ // PublicAdditionalLibraries.Add("$(ModuleDir)/lib/debug/OpenXLSX.lib"); //} //else { PublicAdditionalLibraries.Add("$(ModuleDir)/lib/OpenXLSX.lib"); PublicAdditionalLibraries.Add("$(ModuleDir)/lib/tinyxml2.lib"); PublicSystemIncludePaths.Add("$(ModuleDir)/include"); PublicSystemIncludePaths.Add("$(ModuleDir)/"); } } } }