projects/ExcelToXMLTool/Source/ThirdParty/OpenXLSX/OpenXLSX.Build.cs

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31 lines
991 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using System.IO;
using UnrealBuildTool;
public class OpenXLSX : ModuleRules
{
public OpenXLSX(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
//var isDebug = (Target.Configuration == UnrealTargetConfiguration.Debug) || (Target.Configuration == UnrealTargetConfiguration.DebugGame);
//if (isDebug)
//{
// PublicAdditionalLibraries.Add("$(ModuleDir)/lib/debug/OpenXLSX.lib");
//}
//else
{
PublicAdditionalLibraries.Add("$(ModuleDir)/lib/OpenXLSX.lib");
PublicAdditionalLibraries.Add("$(ModuleDir)/lib/tinyxml2.lib");
PublicSystemIncludePaths.Add("$(ModuleDir)/include");
PublicSystemIncludePaths.Add("$(ModuleDir)/");
}
}
}
}