22 lines
678 B
C#
22 lines
678 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class EditorUtilityModule : ModuleRules
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{
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public EditorUtilityModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore" });
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if (Target.Type == TargetRules.TargetType.Editor)
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{
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PublicDependencyModuleNames.AddRange(new string[] { "UnrealEd", "LevelEditor" });
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PrivateDependencyModuleNames.AddRange(new string[] { "UMG", "Blutility", "UMGEditor" });
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}
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}
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}
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