ProjectM/Source/EditorUtilityModule/EditorUtilityModule.build.cs

22 lines
678 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorUtilityModule : ModuleRules
{
public EditorUtilityModule(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore" });
if (Target.Type == TargetRules.TargetType.Editor)
{
PublicDependencyModuleNames.AddRange(new string[] { "UnrealEd", "LevelEditor" });
PrivateDependencyModuleNames.AddRange(new string[] { "UMG", "Blutility", "UMGEditor" });
}
}
}