31 lines
572 B
C++
31 lines
572 B
C++
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#include "LobbyPawn.h"
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#include "ProjectT/System/Core/Components/CoreCameraComponent.h"
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ALobbyPawn::ALobbyPawn()
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{
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PrimaryActorTick.bCanEverTick = true;
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LobbyPawnCamera = CreateDefaultSubobject<UCoreCameraComponent>(TEXT("LobbyPawnCamera"));
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LobbyPawnCamera->SetupAttachment(RootComponent);
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}
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void ALobbyPawn::BeginPlay()
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{
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Super::BeginPlay();
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}
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void ALobbyPawn::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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void ALobbyPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
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{
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Super::SetupPlayerInputComponent(PlayerInputComponent);
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}
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