ProjectM/Source/ProjectT/System/Lobby/GameModes/LobbyPawn.cpp

31 lines
572 B
C++

#include "LobbyPawn.h"
#include "ProjectT/System/Core/Components/CoreCameraComponent.h"
ALobbyPawn::ALobbyPawn()
{
PrimaryActorTick.bCanEverTick = true;
LobbyPawnCamera = CreateDefaultSubobject<UCoreCameraComponent>(TEXT("LobbyPawnCamera"));
LobbyPawnCamera->SetupAttachment(RootComponent);
}
void ALobbyPawn::BeginPlay()
{
Super::BeginPlay();
}
void ALobbyPawn::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void ALobbyPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}