ProjectM/Source/ProjectTEditor.Target.cs

16 lines
452 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class ProjectTEditorTarget : TargetRules
{
public ProjectTEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.AddRange(new string[] { "ProjectT" , "EditorUtilityModule"});
}
}