ProjectM/Source/ProjectT.Target.cs

16 lines
443 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class ProjectTTarget : TargetRules
{
public ProjectTTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.AddRange(new string[] { "ProjectT" , "EditorUtilityModule"});
}
}