ProjectM/Source/ProjectT/Data/Paths/BaseDataPathLibrary.cpp

26 lines
716 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "BaseDataPathLibrary.h"
namespace BaseDataPaths
{
const FString RootDir = "/Game/";
const FString SystemDir = RootDir + "System/";
const FString CoreDir = SystemDir + "Core/";
const FString EnvsDir = RootDir + "Envs/";
const FString CharactersDir = RootDir + "Characters/";
const FString LevelsDir = RootDir + "Levels/";
const FString UIDir = RootDir + "UI/";
const FString FXDir = RootDir + "FX/";
const FString SoundDir = RootDir + "Sound/";
const FString ResourcesDir = RootDir + "Resources/";
namespace Sound
{
const FString BGMDir = SoundDir + "BGM/";
const FString SFXDir = SoundDir + "SFX/";
}
}