ProjectM/Source/ProjectT/ProjectT.Build.cs

45 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ProjectT : ModuleRules
{
public ProjectT(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"LevelSequence",
"MovieScene",
"Slate",
"SlateCore",
"UMG",
"Niagara",
"AIModule",
"ProceduralMeshComponent",
"NavigationSystem",
"MoviePlayer"
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[] {"UnrealEd","MaterialEditor", "LevelEditor" , "EditorUtilityModule"});
}
else
{
PrivateDependencyModuleNames.AddRange(new string[] { });
}
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}