ProjectM/Source/ProjectT/System/SinglePlay/Characters/NPC/SPNpcStationary.h

25 lines
673 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "ProjectT/System/SinglePlay/Characters/NPC/SPNpcAgent.h"
#include "SPNpcStationary.generated.h"
UCLASS()
class PROJECTT_API ASPNpcStationary : public ASPNpcAgent
{
GENERATED_BODY()
public:
ASPNpcStationary();
virtual void OnConstruction(const FTransform& Transform) override;
virtual void Tick(float DeltaTime) override;
virtual void ActivateCharacter(const bool InbEnable) override;
virtual void ChangeNpcState(const ENpcState InState) override;
protected:
virtual void BeginPlay() override;
virtual void Respawn() override;
};