ProjectM/Source/ProjectT/System/SinglePlay/Characters/Player/SPPlayerCharacter.h

26 lines
618 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "ProjectT/System/Core/Characters/Player/CorePlayerCharacter.h"
#include "SPPlayerCharacter.generated.h"
UCLASS()
class PROJECTT_API ASPPlayerCharacter : public ACorePlayerCharacter
{
GENERATED_BODY()
CONTENT_TYPE_NUMBER(EContentType::PlayerCharacter)
public:
ASPPlayerCharacter();
protected:
virtual void BeginPlay() override;
public:
virtual void Tick(float DeltaTime) override;
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};