ProjectTextRPG/TextRPG/Source/Data/Literals/Literals.h

106 lines
3.9 KiB
C++

#pragma once
namespace Game
{
namespace Common
{
const std::string Title = "===========================================\n"
" [ 던전 탈출 텍스트 RPG ]\n"
"===========================================\n";
const std::string ErrorInput = "잘못된 입력입니다 다시 입력해주세요.\n";
const std::string SelectMenu = "번호를 선택해주세요\n";
const std::string GameStart = "게임을 시작합니다!\n";
const std::string PrepareInventorySave = "다음 단계에서 인벤토리에 저장됩니다.\n";
const std::string InventorySave = "인벤토리에 저장되었습니다.\n";
const std::string Return = "돌아가기\n";
const std::string Levelup = "레벨업 조건 충족\n";
const std::string GameClear = "게임 클리어!";
const std::string GameOver = "게임 오버!";
}
namespace CreateCharacter
{
const std::string SelectVitality = "HP와 MP를 입력해주세요: ";
const std::string ErrorVitality = "HP나 MP의 값이 너무 작습니다. 다시 입력해주세요.\n";
const std::string SelectCombatStats = "공격력과 방어력을 입력해주세요: ";
const std::string ErrorCombatStats = "공격력이나 방어력이 너무 작습니다. 다시 입력해주세요.\n";
const int MaxHP = 50;
const int MaxMP = 50;
const int MaxPower = 50;
const int MaxDefence = 50;
}
namespace InitCharacterJob
{
const std::string MainMenuTitle = "< 전직 시스템 > \n";
const std::string SelectJobGuide = "님, 직업을 선택해주세요!\n";
const int AddMaxMP = 30;
const int AddMaxHP = 30;
const int AddMaxAttack = 50;
const int AddMaxDefence = 50;
}
namespace MainMenu
{
const std::string MainMenuTitle = "=== 메인 메뉴 === \n";
const std::string EnterDungeon = "1. 던전 입장 \n";
const std::string CheckInventory = "2. 인벤토리 확인 \n";
const std::string EnterPotionShop = "3. 포션 제작소 \n";
const std::string QuitGame = "0. 게임 종료 \n";
}
namespace Dungeon
{
const std::string BattleStartTitle = "[ 전투 시작! ] \n";
const std::string PlayerTurn = "--- 플레이어 턴 --- \n";
const std::string TargetTurn = "--- 상대 턴 --- \n";
const std::string Victory = "★ 전투 승리!\n";
const std::string Loose = "T_T 전투 패배!\n";
const std::string DropItemSaveGuide = "(다음 단계에서 인벤토리에 저장됩니다)\n";
namespace Slime
{
const std::string Name = "Slime";
const std::string DropItemName = "슬라임 젤리";
const int DropItemPrice = 10;
const int HP = 50;
const int Attack = 50;
const int Defence = 10;
}
namespace Orc
{
const std::string Name = "Orc";
const std::string DropItemName = "오크의 심장";
const int DropItemPrice = 30;
const int HP = 50;
const int Attack = 60;
const int Defence = 10;
}
namespace Goblin
{
const std::string Name = "Goblin";
const std::string DropItemName = "고블린 나무망치";
const int DropItemPrice = 50;
const int HP = 50;
const int Attack = 100;
const int Defence = 10;
}
namespace Dragon
{
const std::string Name = "Dragon";
const std::string DropItemName = "None";
const int DropItemPrice = 0;
const int HP = 30;
const int Attack = 20;
const int Defence = 10;
}
}
namespace Potion
{
}
namespace ShowInventory
{
}
}